An independent history of playVolume 01 October 2026

Hybrid hardware lets the same game move between a television and a handheld screen. Home consoles use solid-state storage to cut waiting and more detailed haptics to convey what happens on screen. This period remains open-ended.

This is a historical overview. The full console profiles and researched game selections for this period have not been published yet.

Read our complete 16-bit chapter
Sources and further reading2 references
  1. Nintendo company history ↗Nintendo · Accessed 2026-10-27

    Japanese hardware introduction years; also used for later-era context.

  2. PlayStation history: PS5 and PS VR2 ↗Sony Interactive Entertainment · Accessed 2026-10-27

    Solid-state storage, haptics and contemporary console design.