An independent history of playVolume 01 October 2026

A history worth playing.

From television games to connected worlds

The cover story 1987–1996

The16-bitwars.

When gaming became a battlefield.

Sega challenged Nintendo with Sonic. NEC backed CDs. SNK brought its arcade hardware home. The contest looked different in every market.

Read the 16-bit chapter
The hardwareTwo sides of the story
Original Japanese Sega Mega Drive with three-button controller.
Mega Drive / GenesisSega / Japan, 1988
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North American Super Nintendo Entertainment System with its original controller.
Super Nintendo1990 debut / US model shown
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Photographs: Evan-Amos. Full image credits ↗
01 / Inside this edition26 hardware profiles 175 essential games Regional histories

Find your place in history

Explore all eras ↗
02 / Hardware

The home-console contenders.

The console archive
03 / The playing guide

Four games to begin with.

All essential games
Sonic the Hedgehog 2 game logo in blue, yellow and red1992 game logo
1992 / Mega Drive

Sonic the Hedgehog 2

Sonic finds his rhythm in a sequel built around branching routes, the Spin Dash and a companion who never quite keeps up.

Must play

Game logos and cartridge photographs are credited in the image register. Private LaunchBox artwork is credited on each game feature; entries without images use typographic records.

From the editors

A place to start.
Many ways to play.

Choosing the games

What earns a place
in the collection.

Each selection earns its place through its design, influence, or role in the console’s library. We cover different genres and discuss how each game plays today. Most collections contain ten games; the early-console lists start smaller and explain their scope.

How we choose the essentials

Keep track of the games you play.

Mark games as playing, completed, or skipped. Your progress stays in this browser and can be exported as a backup.

Open my gaming journey