The collaboration behind the game

The 1995 Super Famicom project brought together contributors associated with Final Fantasy, Dragon Quest and Dragon Ball, including Yuji Horii and Akira Toriyama. The collaboration produced a brisk RPG whose recognisable characters help hold together its jumps between eras.

Time travel with a sense of pace

A change of period can overturn the question you thought you were answering. Chrono Trigger uses that freedom to keep a long adventure moving, without leaving its cast behind. Their combination techniques make a useful partnership visible in battle, while brief exchanges give you reasons to care about it elsewhere. There is usually something new to see before the current idea has worn thin.

Start with one ending

Follow one ending before looking up the alternatives. This remains an approachable introduction to the period’s Japanese RPGs. Later editions revise the translation or add content, but constant comparisons between versions can be a distraction during a first playthrough.

Why we chose it for Super Nintendo

Changes of era keep the adventure moving, while a small cast and combined attacks make its relationships matter in battle.

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Release record

Original worldwide release: 1995. Release records above identify the console editions covered by this collection.

Sources and further reading3 references
  1. Chrono Trigger now available on PC ↗Square Enix · Accessed 2026-10-27

    Primary statement of original 1995 release, creators and modern PC/mobile editions.

  2. Chrono Trigger Nintendo DS release announcement ↗Square Enix · Accessed 2026-10-27

    Confirms the original Super Famicom release in 1995.

  3. Chrono Trigger: official Steam edition ↗Square Enix / Steam · Accessed 2026-10-27

    Publisher storefront confirms PC edition; live search listing checked October 2026. Direct browser access may show an age gate.