The next passenger

The arrow tells you a direction, not a reliable street-by-street route. You learn the city through missed turns, reckless shortcuts and passengers whose destinations fit the journey you already want to make. Speed earns time only if you can stop accurately. The score chase is strongest when a successful drop-off leaves you facing another profitable pickup, turning scattered journeys into a plan.

Learn the dash and drift, then repeat a limited-time run. Watch where you finish each fare and resist following the arrow blindly. The city becomes less chaotic once destinations begin to form a mental map.

An arcade city at home

Sega records the arcade original in February 1999 and the Japanese Dreamcast release in January 2000. Bringing a fare-based driving game home changes its use: short attempts become opportunities to test the same junction repeatedly. The taxi premise makes route choice and passenger selection as important as beating a rival car.

Why we chose it for Dreamcast

Passenger choice turns quick driving into a repeatable route-planning problem.

Explore this console’s game selection ↗

Release record

Original worldwide release: 1999. Release records above identify the console editions covered by this collection.

Sources and further reading3 references
  1. ソフトウェア一覧(セガ発売) | ドリームキャスト ↗Sega · Accessed 2026-10-27

    Japanese GD-ROM catalogue; distinguishes the original Sonic Adventure, International revision, Jet Set Radio revision and original PSO from Ver.2. Historical download links are not current availability evidence.

  2. クレイジータクシー ↗Sega · Accessed 2026-10-27

    Sega’s arcade archive gives February 1999, NAOMI hardware and the fare, route and driving-technique structure.

  3. ドリームキャストの名作がよみがえる! クレイジータクシー ↗Sega · Accessed 2026-10-27

    Publisher description of the later adaptation; does not establish present-day store availability.